I didn't do a run of stage 2 because it's an auto-scrolling stage. The two El Greco fights are to demonstrate how much time can be lost from bad luck.
If you have faster strategies, then use your own strategies instead. These aren't meant to be perfect, they're meant to be a guide. Use the Nitsuja version of snes9x (which you can get here). I made some smvs to help you out retrogamer. No more posts in this section until I gain some ground on the game, which as soon as I do it, I will let everyone know exactly what's going on with the run. Hope you guys are looking forward to the run when it is complete and ready to view (I personally can't wait to get started on the Sunset Riders run because it is my first speed run and I want to work so hard on the game to show that I can be good at playing all different types of games.) If you guys have any tips having to do with the game or any strategies about speed running in general, I would like to see some input just to get an idea about what to expect and how long it could take to do, things of that nature.
Starting off is always tough to get the kinks out and see exactly how to play the levels in order to get the best possible times for each.
Expect to hear from me with my first update on my progress soon. This will happen probably this weekend because I'm going to be playing it a whole lot to try and master which routes to take in order to get the best possible times for each level. To jump onto (and from) the ledges, platforms and balconies unreachable by a regular jump, move joystick up/down while pressing the jump button at the same time.I'll give you guys who are going to be following my run some updates. The gameplay is fun and fast, and the naive, lighthearted humor (don’t worry you’ll know what I mean soon enough ☺) is merely the final soft touch to the overall atmosphere of the game, which is indeed a highly enjoyable experience. And quite rightfully so.įor the audio-visual aspect of the game is nothing short of excellent for its time. Quite to the contrary.įirst released on JAMMA (Japanese Amusement Machine and Marketing Association) arcade machines in 1991, Sunset Riders were successfully ported also to SNES and Sega Genesis console platforms, and proved to be yet another Konami’s successful title. So, either way, you have to bring up the MAME controls tab and either look up the corresponding controls or -provided you’re playing alone-setup your gamepad for the particular character you want to play at the moment (P1–Steve, P2–Billy, P3–Bob and P4–Cormano).īut that’s merely a part of the risk that comes with the business, so to say, and by no means is the game itself at fault here. Because either you don’t have these sets of controls set-up correctly in your MAME installation, or you don’t know their exact layout like me. To chose a character, all you have to do is to pop up a coin into the appropriate slot and press a button on the appropriate set of controls.Īnd that’s pretty straightforward on the real deal arcade, but it’s a rather retarded solution in MAME. Because, you see, Sunset Riders do not feature a traditional character selection as we know it today, but take a rather different approach instead: four coin slots and four sets of controls, one for each character. Yet, if you are playing alone, it’s also the point where you can get lost. When the game boots up, a character selection screen pops-up, and here you’re friends can join.
In fact, depending on the version of the game you’re playing, up to 4 players can play simultaneously on a single machine (note: ROM archive available here is the 4 player version). And dying costs you coins Sunset Riders do not feature a limited number of lives, as long as you pop-in some more money into the machine, you can die as often as you want to.īut the bright side is, you don’t have to die alone. Well, not really, not with the power-ups increasing its fire rate, anyway. And sooner or later you’ll start losing lives faster than your trusty old revolver can shoot. But as you play along, the game steps it up.
Now, this all sounds easy, and at the beginning it is. Each level represents a particular manhunt, with the subject of the bounty waiting for you at the end of it as a boss you have to defeat. The game is split into several levels (interlaid with ‘bonus stage’ minigames, triggered by reaching a certain amount of points). Sunset Riders are a wonderful western themed side scrolling shooter, in which you take the role of one of the four wild-west bounty hunters, Steve, Billy, Bob and Cormano, whose lifestyle is pretty much as tense and action packed as one would expect from a bounty hunter.